Chrono Courier

Chrono Courier

Game · Released

A time-travel delivery game: deliver packages across three historical eras before the workday clock hits five. Wrong deliveries rewind the day.

I designed and programmed the game; Xan Farley and Lithish created the art. It was made with the Turbo game engine and released through my indie-game label, Yibbly Studio. The playable release and complete credits are on itch.io.

The project is released and playable in a browser. This page intentionally sticks to the shipped work; a making-of log will come when I can document it properly.

Role
Design and programming
Technologies
Turbo game engine